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Digital Skills

UI/UX & Digital Product Design

Research, structure and design digital experiences that are useful, accessible and visually compelling.

6 weeks2 days a week2 hours per sessionOnline

Take the first step today. Admissions will confirm your class days and intake.

UI/UX & Digital Product Design learning environment
Complete programUSD 150Approx. KES 19,421

12 sessions · 24 guided hours

KES estimate at 129.47 per USD, dated 2026-09-04. Confirm the payable KES amount with admissions.
Course overview

Build understanding.
Put it into practice.

Learn how strong digital products are shaped before they are coded. Practice user research, information architecture, wireframing, interface systems, prototyping, testing and developer handoff.

This focused program combines guided sessions with independent practice. You’ll work through foundations, use relevant tools and develop a small project that brings the ideas together. Progress comes from asking questions, practising consistently and improving your work between classes.

What you will learn

Turn user needs into clear flows
Create consistent interface systems
Build clickable prototypes
Present a professional design case study
7 focused modules

Your learning roadmap

Explore the concepts and practical activities that form the program. Modules may span part of a session or more than one session, depending on the topic.

MODULE 01Design thinking

Explore design thinking through explanation, demonstrations and guided exercises. Practise the techniques, discuss common mistakes and connect what you learn to the program’s practical work.

MODULE 02User research

Explore user research through explanation, demonstrations and guided exercises. Practise the techniques, discuss common mistakes and connect what you learn to the program’s practical work.

MODULE 03Information architecture

Explore information architecture through explanation, demonstrations and guided exercises. Practise the techniques, discuss common mistakes and connect what you learn to the program’s practical work.

MODULE 04Wireframes and flows

Explore wireframes and flows through explanation, demonstrations and guided exercises. Practise the techniques, discuss common mistakes and connect what you learn to the program’s practical work.

MODULE 05Visual interface systems

Explore visual interface systems through explanation, demonstrations and guided exercises. Practise the techniques, discuss common mistakes and connect what you learn to the program’s practical work.

MODULE 06Interactive prototyping

Explore interactive prototyping through explanation, demonstrations and guided exercises. Practise the techniques, discuss common mistakes and connect what you learn to the program’s practical work.

MODULE 07Testing and portfolio case study

Explore testing and portfolio case study through explanation, demonstrations and guided exercises. Practise the techniques, discuss common mistakes and connect what you learn to the program’s practical work.

Who should join?

This program is suitable for learners interested in digital skills, including students, working professionals, entrepreneurs and people developing a portfolio. Check the entry requirements below to understand the recommended starting point.

What you need

No design background is required. A laptop able to run browser-based design tools is recommended.

Keep regular time for practice outside class. A stable internet connection and an environment where you can concentrate will help you get the most from each session. If device access is a concern, ask admissions before enrolling.

Learning that fits into your week

6Weeks of learning
2Sessions each week
2Hours per session

Online sessions bring structure to your learning. Between classes, revisit the concepts, complete exercises and develop your project. Choose your preferred schedule when applying; the school confirms the available timetable for your intake.

Learn by building

Practical work connects separate topics and helps you explain your decisions. Projects and tools may be adapted to your starting level and the class timetable.

01

Mobile onboarding redesign

A focused exercise or project that develops skills from this program.

02

Responsive product prototype

A focused exercise or project that develops skills from this program.

03

Portfolio case study

A focused exercise or project that develops skills from this program.

Completion and certification

A Briwnet School completion certificate is available when you meet the program’s project and assessment requirements. Admissions will confirm those requirements before enrolment.

A completion certificate records your participation and achievement in the program. It does not replace a degree or a separate professional certification.

Where this skill can take you

This course gives you foundations to build on. With further practice, experience and any additional qualifications required, you can explore pathways such as:

Junior UI/UX DesignerProduct Design InternFreelance Interface Designer

Roles, earnings and employment are not guaranteed. Continue developing your portfolio and experience after the course.

The first step is yours

Start with curiosity.
Leave with capability.

You don’t need to have it all figured out. Choose a direction, tell us your goals and let’s explore your next step together.

Apply for Admission ↗No referral required. No payment at application.
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